Touch or Point at
Targets: Casting a spell is fast but you do need to stop swinging while you are
casting. Clearly touch or point at the person or persons effected by the spell.
You can point with your sword or with your spellcard. That's fine.
Touch spells (which are anything in the Healing sphere) should be with hand though. Whacking your bud with your weapon and
shouting "Madera level 3 heroism 4 points" is just not right (fun
but wrong). If casting
on an item, touch that item.
Throw spellcard: Unless
you are using a channeled item or potion, you must throw the
spellcard appropriate to that effect you are casting. If it is a personal spell then
just toss any spellcard.
Potions must be drunk in combat. Please be careful that you do not get the
bottle
smashed into your teeth. If you are attacking someone drink one really try not to hit
the drinking arm once they have it to their mouth. Granted if you want to try and
knock it away before that point, go head, just control your swing so the bottle does not
hurt anyone.
If It a scroll then it has to be that scroll thrown. If after the
battle it turns out you tossed the wrong thing or even worse cast something you did not
have the monsters should note that on both their and your encounter cards. If the
miscast was really significant then the monsters may change the outcome of the battle.
This should not be done lightly but should be allowed.
Unfortunately it does not work the other way around. Monsters must throw cards (if
the AM forgets to make them then help out and make some for yourselves) but since they are
playing characters new to them throwing wrong card is a bit more forgivable.
What happens when Multiple
People are Casting?
Spell Casters cannot cry out spells like an auctioneer. They must throw a card or
use an item for each spell they cast and there must be somewhat of a pause between
spells. Generally one person will cast a spell then the opposing side casts.
If you manage to surprise an opponent, you are free to cast a second spell before waiting
for them to respond. If they are completely stupified, go ahead and cast again.
Simultaneous casting could be a
problem. Shouting over each other could be a nightmare but on the other hand it
could make a big difference who goes first. The rule here is each player is allowed
to respond to that last spell cast at him or her regardless if that spell would kill them.
Magic in the Shadowlands works at the speed of thought. So as the enemies
spell is touching you, you can counter
cast. Note: Spells cannot be dodged this way. If
mage casts a Spell Strike which would kill target druid and the druid casts Teleport to
Safety then the druid is teleported but arrives dead.
How many Spells can I use in
a Combat?
Each combatant is limited to using
whatever spells per period they have and two additional effects.
Any spells the player has in effect
prior to combat count towards the total number of spells that player can use in the
combat. If you cast them then they are subtracted from the spells you can cast. If
they are cast by another, please read the section below concerning secondary casting.
Spells Per
Period: |
Mages |
4 |
Templars, Diviners, & Scholars |
3 |
Fighters, Druids & Crafters |
2 |
Rogues |
1 or 2 |
Tattoos will add an
additional spell per period. |
|
Additional
Effects: |
Scrolls |
Scrolls cards must
be thrown in order for the spell to work. The maximum level scroll a player can use
is one level higher than the maximum spell level he or she can cast. |
Channeled Items |
Cards for expended
channeled items charges are turned over to the monsters or combat AM at the end of combat.
Players are not limited by level as to what level channeled items they can use.
Each charge of the channeled item counts as one spell effect. |
Alchemical Items |
The physical prop
for the item must actually be used for the spell effect to take place (potions must be
drunk, dust scattered). Cards for expended alchemical items are turned over to the
monsters or combat AM at the end of combat. Players are not limited by level as to
what level alchemical items they can use. |
Prayer Points |
Prayer cards must
be thrown in order for the spell to work. The maximum level spell level a God/Goddess can bestow
depends on the deity being called upon. |
Boons |
These cards should
be presented when their effect stakes place. |
Pot Luck |
I'm sure there are
a ton of others too out there. Use your common sense. |