Armor | ||||||||||||||||||||||||||||||||||||||
Armor much like weapons
are classed by color
into 10 levels. For all intensive purposes Armor equates to additional Hit Points. So when you declare you Hps at the beginning of a combat be sure to add your Armor points to your Base health.
Shields do not add any point to ones Hp total, nor do they do any damage if one were to strike an opponent with one. They are simply a tool to block weapon swings or missile attacks (they cannot block spell strikes though). |
Notes: |
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