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Some spellcraft abilities will use up a spellcraft card.  Others can be used as may times as the skilled being wishes.  What abilities one can access depend on how many levels of spellcraft one possess.
 
When using spellcraft in combat, the person using the skill needs to declare the skill's use.  It is not an always-on ability. 

 
 
1 Point of Spellcraft:
• During combat, can tell how many hanging spells a being has active.  It does not revel the type or nature of those spells. This does not use up a spellcraft card and also does not count as one of the skill-user’s combat actions.
• Will revel the name of hanging spells on one individual or the name a of spell being cast.  Uses one charge of spellcraft per detection but does not count as one of the skill-user’s combat actions.
• Functions like a Know Rune spell.  Uses one charge of spellcraft per rune.

2 Points of Spellcraft:
• Can detect the use of the doppelganger spell. This does not use up a spellcraft card and also does not count as one of the skill-user’s combat actions.
• When used in conjuction with the Detect Magic spell functions like a Detect Power spell. This does not use up a spellcraft card and, if applicable, does not count as one of the skill-user’s combat actions.
• Functions like any of the 1st level Detect spells in the Information sphere.  Uses one charge of spellcraft per detection.

3 Points of Spellcraft:
• During combat, detects the nature of all channeled items and personal spells the target creature(s) has functioning. This does not use up a spellcraft card and also does not count as one of the skill-user’s combat actions.
• Functions like a Detect Curse 2, Identify or Read Magic spell.  Uses one charge of spellcraft per use.

4 Points of Spellcraft:
• Detects the presence of Glyphs and Sigils and gives the skill-user the knowledge of what will trigger the construct. This does not use up a spellcraft charge and, if applicable, does not count as one of the skill-user’s combat actions.
• Functions like a Know Curse 2, Identify 2 or Know Glyph spell.  Uses one charge of spellcraft per use.

5 Points of Spellcraft:
• Functions like a Know Magic Spell (both person and area effect). This does not use up a spellcraft charge and, if applicable, does not count as one of the skill-user’s combat actions.
• Functions like a Know Sigil spell.  Uses one charge of spellcraft per sigil.
 

Only Mages or Scholars can have a Spellcraft skill of 7 or higher.

This is a Static skill.  See the Skills page for the difference between Static and Adjustable skills.

 

Notes:

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