Some spellcraft
abilities will use up a spellcraft card. Others can be used as may times as
the skilled being wishes. What abilities one can access depend on how many
levels of spellcraft one possess.
When using spellcraft in combat, the person using the skill needs to declare
the skill's use. It is not an always-on ability.
1 Point of Spellcraft:
• During combat, can tell how many hanging spells a being has active. It
does not revel the type or nature of those spells. This does not use up a
spellcraft card and also does not count as one of the skill-user’s combat
actions.
• Will revel the name of hanging spells on one individual or the name a
of spell being cast. Uses one charge of spellcraft per detection but does
not count as one of the skill-user’s combat actions.
• Functions like a Know Rune spell. Uses one charge of spellcraft per rune.
2 Points of
Spellcraft:
• Can detect the use of the doppelganger spell. This does not use up a
spellcraft card and also does not count as one of the skill-user’s combat
actions.
• When used in conjuction with the Detect Magic spell functions like a
Detect Power spell. This does not use up a spellcraft card and, if
applicable, does not count as one of the skill-user’s combat actions.
• Functions like any of the 1st level Detect spells in the Information
sphere. Uses one charge of spellcraft per detection.
3 Points of
Spellcraft: • During combat, detects the nature of all channeled items and
personal spells the target creature(s) has functioning. This does not use up
a spellcraft card and also does not count as one of the skill-user’s combat
actions.
• Functions like a Detect Curse 2, Identify or Read Magic spell. Uses one
charge of spellcraft per use.
4 Points of
Spellcraft: • Detects the presence of Glyphs and Sigils and gives the skill-user
the knowledge of what will trigger the construct. This does not use up a
spellcraft charge and, if applicable, does not count as one of the
skill-user’s combat actions.
• Functions like a Know Curse 2, Identify 2 or Know Glyph spell. Uses one
charge of spellcraft per use.
5 Points of
Spellcraft: • Functions like a Know Magic Spell (both person and area effect).
This does not use up a spellcraft charge and, if applicable, does not count
as one of the skill-user’s combat actions.
• Functions like a Know Sigil spell. Uses one charge of spellcraft per
sigil.
Only Mages or Scholars
can have a Spellcraft skill of 7 or higher.
This is a Static
skill. See the Skills
page for the difference between Static and Adjustable skills.