Luck is good for getting out a sticky situations. Say you stepped on
a trap or bludgered into monster you had no hope of defeating. If you had the points
you just might get lucky and evade these dangers.
Here are some of the things Luck can do
for you.
1 Point of Luck:
Once per Adv can be used to avoid a combat
Once per Adv can up a Trap Use skill 1 point. No more than one point of Luck can be
used on this attempt.
Once per Adv can up a Lock Pick skill 1 point. No more than one point of Luck can be
used on this attempt.
Once per Adv can up a Direction Sence skill 1 point. No more than one point of Luck
can be used on this attempt.
2 Points of Luck:
Can avoid
a simple and somewhat unfortunate situation. Basically a Time Doppler for
something not really terrible. (avoiding a low curse or some damage, if it was a big
curse or enough damage to kill you then you would need more than 1 point)
Once per Adv can cause a non-physical attack to target someone else. In other words
if Evil wizard is about to blast you, for 2 points of Luck, that blast would hit someone
else. This only works if there is more than just you and Evil wizard (can have blast
rebound). The attack will target the whomever is closest to you. This would
count as one of you two non-spell actions for the Casting Phase.
3 Points of Luck:
Can avoid
a simple and unfortunate situation. Still a Time Doppler but this one can avoid the really
horrible stuff.
4 Points of Luck:
Once per
Adv can cause an attack to miss you. This could be either a spell, a power or a
first strike. This would count as one of you two non-spell actions for the Casting Phase.
No player may have more that 10 points
of Luck. They also may not purchase more than 5 points of Luck. The remaining
5 points have to be earned during games.
This is an
Adjustable skill. See the
Skills page for the
difference between Static and Adjustable skills.