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This skill is more than just a good memory and internal compass. Direction Sense is a tie between oneself and the land. The more closely one is tied to the world the better one is able to sense it. With a small amount of this skill a person seeking something in the woods could get a general idea where it might be. The more skill they have, the more they will be able to home in on exactly where they object is. Direction Sense has a few
limitations. As well as treasures, locations can found with Direction Sense. The Crone's Hovel or Lost Gods altar are good examples. Places that block magic such as the Nihilist's Grove or the Troll cave do not block Direction Sense since it is a skill and not a spell. Runes and graves are connected to the earth and so can be targeted by Direction Sense too. Each use of Direction
Sense uses up one card. The more levels of Direction Sense a
person has the more detailed answer they will receive. If you were to ask for directions for a
valid item, here are the responses you would get depending on how many skill points of DS
you had: Only druids can have a Direction Sense skill of 7 or higher. The following factors will drop
person's Direction Sense by one point. The you Direction Sense skill could also be increased if you happen to be in a place highly attuned to land around it. StarWatch could possibly be such a place. The Woodland Atlar might be another one. Prayer points to Gods tied to
the earth and directions could be used to augment your DS skill. They must be the
specific Prayer points not general prayer points to that God or Godess. The God must
be the correct diety for the spot being sought. This is a Static skill. See the Skills page for the difference between Static and Adjustable skills.
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