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Mages

  Hit Points   10
  Weapon/Armor   10 (Black)
  # of Spell   2
  Spheres   Battle
  Gem Picks   3

Defender: Protector of the weak. Can cast Protective Aura spells 1 level higher than their otherwise maximum spell casting level. Starts with stage 3 armor. (0 skill points)

Guardian: Vigilant sentinel.  Starts with stage 3 armor. All armor worn by a Guardian functions at half the character's level rounded up higher (+1 at 1, +1 at 2, +2 at 3, etc.) . (2 skill points)

Highlander: Cunning natural warrior. Wears no armor, but effectively has stage 5 armor from his battle skills. To increase protection beyond that, a Highlander will have to purchase normal Armor. (0 skill points)

Swordsman \ Swordswoman: Master of the blade.  Does extra on damage his or her Weapon Strike when using any sword. This damage is equal to half the character's level rounded up (+1 at 1, +1 at 2, +2 at 3, etc.)   Starts with stage 3 armor. (3 skill points)

Brawler: Assailer.  Does extra on damage his or her Weapon Strike when using any axe or mace. This damage is equal to half the character's level rounded up (+1 at 1, +1 at 2, +2 at 3, etc.)  Starts with stage 3 armor. (3 skill points)

Scion: Noble commander. Call command up to 1 person (of lesser or equal level) per level to perform a quest once per moon. (3 skill points)

Myrmidon: Holy warrior / spirit soldier. Starts with stage 3 armor. Casts Healing or Metaphysical spells, instead of Battle. (1 skill points)

Champion: Gladiator and Resolver of Disputes. Once per moon, can challenge one opponent to single combat, with both combatants having the same armor and weapons for the event. May gain bonus from patron Diety if battle is pertinent to that God.  This bonus does not count as one of the characters 2 additional combat effects.   Starts with stage 3 armor. (3 skill points)

 

Notes:
Def = 0
Hig = -2
Swd = +1
Scn = -1
Myr = -4
Chp = -2

Starting armor may be exchanged for additional skill points

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