Characters
Fighters
Rogues
Druids
Templars
Crafters
Scholars
Diviners
Mages |
Hit Points |
10 |
Weapon/Armor |
10 (Black) |
# of Spell |
2 |
Spheres |
Battle |
Gem Picks |
3 |
Defender: Protector of the weak. Can cast Protective Aura spells 1 level higher than
their otherwise maximum spell casting level. Starts with stage 3 armor. (0 skill points)
Guardian: Vigilant sentinel. Starts with stage 3
armor. All armor worn by a Guardian functions
at half the character's level rounded up higher
(+1 at 1, +1 at 2, +2 at 3, etc.) . (2 skill points)
Highlander: Cunning natural warrior. Wears no armor, but
effectively has stage 5 armor from his battle skills. To increase protection beyond that,
a Highlander will have to purchase normal Armor. (0 skill points)
Swordsman \
Swordswoman: Master of the
blade. Does extra on damage his or her
Weapon Strike when using any sword. This damage is
equal to half the character's level rounded up (+1 at 1, +1 at 2, +2 at 3, etc.)
Starts with stage 3 armor. (3 skill points)
Brawler: Assailer. Does extra on damage his or her
Weapon Strike when
using any axe or mace. This damage is equal to half the character's level rounded up (+1
at 1, +1 at 2, +2 at 3, etc.) Starts with stage 3 armor. (3 skill points)
Scion: Noble commander. Call command up to 1 person (of
lesser or equal level) per level to perform a quest once per moon. (3 skill points)
Myrmidon: Holy warrior / spirit soldier. Starts with stage 3
armor. Casts Healing or Metaphysical spells, instead of Battle. (1 skill points)
Champion: Gladiator and Resolver of Disputes. Once per moon,
can challenge one opponent to single combat, with both combatants having the same armor
and weapons for the event. May gain bonus from patron Diety if battle is pertinent to that
God. This bonus does not count as one of the characters 2 additional combat effects.
Starts with stage 3 armor. (3 skill points)
|
Notes:
Def = 0
Hig = -2
Swd = +1
Scn = -1
Myr = -4
Chp = -2
Starting armor may be
exchanged for additional skill points |