Characters
Fighters
Rogues
Druids
Templars
Crafters
Scholars
Diviners
Mages
|
Hit Points |
6 |
Weapon/Armor |
6 (Blue) |
# of Spell |
3 |
Spheres |
Metaphysical & Healing |
Gem Picks |
2 |
Healer: Protectors of the body. Can cast Healing spells 1
level higher than their otherwise maximum spell casting level. Can identify types of wounds and common diseases. (3
total skill point)
Inquisitor: The hands of Judgment. Can cast 2 damage causing
Battle spells (Spell Strike or Enchant Weapon) per spell period by sacrificing 1 Templar
spell, but only if these spells are to be cast on someone or something that is under
judgement. Starts with 3 Skill points in truth sense. (3 total skill points)
Priest \
Priestess: Active
practitioner of faith / religion. Has the ability to pray once per adventure for divine
intercession The effect will be roughly equal to 4th lvl in power and must be appropriate
to God/Goddess beseached. Will not always be what is asked for as the Deity may
decide to give something else instead. (2 total skill points)
Believer: The binder of faith and magic. Can attempt the
impossible quest once per year. Once per day can causes anyone to believe what he says.
(3 total skill points)
Medium: Orator to and the voice of spirits. Can cast Spirit Communication
spells 1 level higher than their otherwise maximum spell casting level. Has superior knowledge of the magics
of speaking with spirit. (3 total skill point)
Sorcerer \
Sorceress: Controller of
spirits. Can command one spirit (of lesser or equal level) per level per day, maximum of
3/day. (3 total skill points)
Exorcist: A repeller of foul spirits and nemesis of undead.
Can cast Exorcism 1 or Protection Undead 1 1 level higher than their otherwise
maximum spell casting level. Can often sense the presensence of the undead and necromancy.
(3 total skill points)
Restorer: Returner of life. Once per day can cast a Raise
Dead spell. Can analyze the method of a corpses death and the chances of its
returning to life. (3 total skill points)
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Notes:
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