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Mages

  Hit Points   6
  Weapon/Armor   6 (Blue)
  # of Spell   3
  Spheres   Metaphysical & Healing
  Gem Picks   2

Healer: Protectors of the body. Can cast Healing spells 1 level higher than their otherwise maximum spell casting level. Can identify types of wounds and common diseases. (3 total skill point)

Inquisitor: The hands of Judgment. Can cast 2 damage causing Battle spells (Spell Strike or Enchant Weapon) per spell period by sacrificing 1 Templar spell, but only if these spells are to be cast on someone or something that is under judgement. Starts with 3 Skill points in truth sense. (3 total skill points)

Priest \ Priestess: Active practitioner of faith / religion. Has the ability to pray once per adventure for divine intercession The effect will be roughly equal to 4th lvl in power and must be appropriate to God/Goddess beseached.  Will not always be what is asked for as the Deity may decide to give something else instead.   (2 total skill points)

Believer: The binder of faith and magic. Can attempt the impossible quest once per year. Once per day can causes anyone to believe what he says.   (3 total skill points)

Medium: Orator to and the voice of spirits. Can cast Spirit Communication spells 1 level higher than their otherwise maximum spell casting level. Has superior knowledge of the magics of speaking with spirit. (3 total skill point)

Sorcerer \ Sorceress: Controller of spirits. Can command one spirit (of lesser or equal level) per level per day, maximum of 3/day. (3 total skill points)

Exorcist: A repeller of foul spirits and nemesis of undead. Can cast Exorcism 1 or Protection Undead 1 1 level higher than their otherwise maximum spell casting level. Can often sense the presensence of the undead and necromancy.   (3 total skill points)

Restorer: Returner of life. Once per day can cast a Raise Dead spell. Can analyze the method of a corpse’s death and the chances of its returning to life. (3 total skill points)

 

Notes:

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