Characters 
    Fighters 
    Rogues 
    Druids 
    Templars 
    Crafters 
    Scholars 
    Diviners 
    Mages 
     | 
    
      
        |  
        Hit Points  | 
         
        6 | 
       
      
        |  
        Weapon/Armor | 
         
        6 (Blue) | 
       
      
        |  
        # of Spell | 
         
        3 | 
       
      
        |  
        Spheres | 
         
        Metaphysical & Healing | 
       
      
        |  
        Gem Picks | 
         
        2 | 
       
     
     Healer: Protectors of the body. Can cast Healing spells 1
    level higher than their otherwise maximum spell casting level. Can identify types of wounds and common diseases. (3
    total skill point)
    Inquisitor: The hands of Judgment. Can cast 2 damage causing
    Battle spells (Spell Strike or Enchant Weapon) per spell period by sacrificing 1 Templar
    spell, but only if these spells are to be cast on someone or something that is under
    judgement. Starts with 3 Skill points in truth sense. (3 total skill points)
    Priest \
    Priestess: Active
    practitioner of faith / religion. Has the ability to pray once per adventure for divine
    intercession The effect will be roughly equal to 4th lvl in power and must be appropriate
    to God/Goddess beseached.  Will not always be what is asked for as the Deity may
    decide to give something else instead.   (2 total skill points)
    Believer: The binder of faith and magic. Can attempt the
    impossible quest once per year. Once per day can causes anyone to believe what he says.
      (3 total skill points)
    Medium: Orator to and the voice of spirits. Can cast Spirit Communication
    spells 1 level higher than their otherwise maximum spell casting level. Has superior knowledge of the magics
    of speaking with spirit. (3 total skill point)
    Sorcerer \
    Sorceress: Controller of
    spirits. Can command one spirit (of lesser or equal level) per level per day, maximum of
    3/day. (3 total skill points)
    Exorcist: A repeller of foul spirits and nemesis of undead.
    Can cast Exorcism 1 or Protection Undead 1 1 level higher than their otherwise
    maximum spell casting level. Can often sense the presensence of the undead and necromancy.
      (3 total skill points)
    Restorer: Returner of life. Once per day can cast a Raise
    Dead spell. Can analyze the method of a corpses death and the chances of its
    returning to life. (3 total skill points)
      
     | 
    Notes:  
     |