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  Hit Points   8
  Weapon/Armor   8 (White)
  # of Spell   2
  Spheres   Avoidance
  Gem Picks   4

Gambler: A gamesman who bets on everything he can. Gains 3 Auguries per Adventure dealing concerning games or odds.  (3 luck points and 3 free skill points)
Spheres: Avoidance

Thief: A master of foiling locks. Can cast Unlock spells 1 level higher than their otherwise maximum spell casting level. Has 3 Detect Trap and Locks spells per Adv. Starts with 2 Skill point in Trap Use, 1 Pick Locks and 1 Luck point.
Spheres: Avoidance

Relic Hunter A seeker of artifacts who sees the professional standards of archaeology as completely optional.  Can cast Remove Trap spells 1 level higher than their otherwise maximum spell casting level.  Has 3 Detect Trap and Locks spells per Adv. Starts with 2 Skill point in Pick Locks, 1 Trap Use and 1 Luck point.
Spheres: Avoidance

Cutthroat: An assassin or thief who kills for profit.   Can cast 3 Mask Aura II spell per adventure. (4 total skill points)
Spheres: Avoidance & Battle

Pariah: A convicted or outcast innocent. Uses skills for redemption or revenge. Usually bears the brunt of most suspicions. Can cast 3 Run spells and 1 Precognition spell per adventure.  (2 Prayer points & 2 free skill points)
Spheres: Avoidance

Scavenger: A pillager of the living and dead alike. Can claim any one body per combat or box per bulding as his/her own.  This body/box is in addition to their fair share of party loot. Party members can not whine, weasel deal, cheat or complain about this ability. A scavenger must announce his claim before the anything has been done to identify the treasure (ie: before a body is looted, before chest is opened before treasure finder dust points out box etc.  Luck points do not count as pre-ID'ing) Scavengers are not allowed to loot a solo chest in any given room.  Can cast 1 Sleep spell per adventure and is able to loot, though not harm, this target. (5 total skill points)
Spheres: Avoidance

Miser: A master of hoarding money. Is immune to all money based curses. (4 total skill points)
Spheres: Avoidance

Lore Hunter: Is interested in the recovery of ancient or lost lore. (4 skill points)
Spheres: Avoidance & Information

Jack-Of-All-Trades: A virtuoso of skills. Has no Rogue Special Ability, but does have 11 skill points and an additional 2 ‘adaptable’ points (These are undesignated skill points that can be used for any skill/skills the player wishes but they can only be allotted once per adventure). The Jack-Of-All-Trades must at first take a variety of skills with no more than 3 points allotted per skill.   A Jack-Of-All-Trades can know two spells total from the Information, Metaphysical or Healing spheres.  They may upgrade their spell but in doing so they forget how to cast the lower version of the spell.  They may purchase a new spell and give up one previously known.
Spheres: Avoidance

Spirit Hunter: Is interested in aiding or punishing spirits. (4 skill points)
Spheres: Avoidance & Metaphysical

 

Notes:  I think I have found a compromise for the Rogues. 
To simply give them a second spell and leave everything else as is would essentially just make them better druids.  So what I did was give them a 2nd spell but only give them Avoidance if they have a special abilty.  Those that have a second sphere only have skill points.

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