1) the Strength - +5 HP, and add 2 additional damage stages to their weapon ( ie,
turn a red weapons damage to yellow damage) for one combat.
2) the Healer - heal 10 WOLF- a spirit of the sly hunter
1) the Hunter - Tracking (as spell), and Detect Aura upon the foe you are tracking.
2) the Eluder - Run (as spell) for 20 seconds, and Mask Aura. OWL- a spirit of wisdom and a harbinger of death
1) the Herald - Speak with Spirit, with Spirit Shield 1
2) the Ferrier - Animate Dead for 45 minutes RAVEN- a spirit of macabre mystery
1) the Spectator - Death Lights
2) the Warder - Exorcism 1 & Protection Undead 1 DEER- a spirit of the elusive woodland walker
1) the Listener - Clairaudience & Tongues (spoken languages only)
2) the Runner - Pass Without A Trace TURTLE- a spirit of the ancient survivor
1) the Endurer - Armor and Aura of Protection 2
2) the Ancient - can see one static scene of the past and ask the history of one
thing in the scene (Limited Retrocognition & Know History) SWAN- a spirit of purity and serenity
1) the Serene - Dispel Magic 1 with Calm
2) the Pure - Purify Water, this pure water will heal 2 pts. for up to 3 people BAT- a spirit of the hidden night
1) the Night Herald - Cause 3 people to fall asleep, but no harm may come to the
2) the Dreamer - Brings the totem a vision while they sleep, or rest.
Notes: Have not yet looked at Totems. Will do so with Andy shortly.
The Mithril Circle
Skills & Virtues
Links & Tools