What
Advance Points can purchase: |
Cost |
Description |
1 |
A Skill point |
1 |
Up your max Skill restriction |
1 |
A new Spell in the sphere(s) of your
class |
1 |
Learn a limited use
of a 1st or
2nd lvl spell available to your class. You can cast this spell up
to 3 times per adv. (this spell is not
upgradable or downgradable but it does not count as one of your spells
per period) |
2 |
Learn a limited use
of a 1st or
2nd lvl spell not available to your class except Divination.
You can cast this spell up to 3 times per adv. (this spell is not
upgradable or downgradable but it does not count as one of your spells
per period) |
2 |
Learn a limited use
of the Augury spell. You can cast this spell up to 4 times per
adv. |
2 |
1 more Hit point |
2 |
Learn a limited use
of a 3rd or
4th lvl spell available to your class. You can cast this spell up
to 3 times per adv. (this spell is not
upgradable or downgradable but it does not count as one of your spells
per period) |
3 |
Able to use 1 more level of weapon
& armor (ie. Mage could use blue) |
3 |
Learn a limited use
of a 3rd or
4th lvl spell not available to your class except Divination.
You can cast this spell up to 3 times per adv. (this spell is not
upgradable or downgradable but it does not count as one of your spells
per period) |
3 |
Learn a limited use
of the Portent spell. You can cast this spell up to 3 times per
adv. (or 4 times if all Auguries. Does not count
as one of your spells per period) |
3* |
(Fighters only, Available at Level 13) Gain an a third Weapon
Strike |
3* |
(Rogues only, Available at Level 13) Learn a limited use of two
different 1st - 3rd lvl spells from the Information, Metaphysical,
Battle or Healing spheres. You can cast each of these spells up to
3 times per adv. (these spells are not upgradable or
downgradable but does not count towards your spell use per period) |
3* |
(Druids only, Available at Level 13) While in woods can cast any of
the 1st -4th level spells on the Melee Spell chain (Battle
Cry, Rage, Duel or Shackle).
Only three duels may be fought per encounter. This does not count as one
of their spells or one of their two additional abilities. |
3* |
(Templars only, Available at Level 13) All Prayers gain one level
(not one per point). Deity max level caps are raised by 1 level. |
3* |
(Crafters only, Available at Level 13) Instead of being able to to
just create 10 levels worth of items, can create 10 + ½ # of character
levels of items. |
3* |
(Scholars only, Available at Level 13) Can cast another spell
per period |
3* |
(Diviners only, Available at Level 13) Instead of getting 10 + ½ #
of character levels of divs per adv, get 10 + # of levels. |
3* |
(Mages only, Available at Level 13) Non-Conjurers gain Conjurer
ability (Once per
day, may trade one normal spell for a spell not currently known, as long
as the spell is in one of the spheres they know)
Conjurers may trade up to three
spells per day. |
4* |
Gain the special
ability of another class. You must be able to met the requirements
for that ability (ie: a scholar could not take the Destroyer special
ability because he/she cannot cast Battle magic) You do not gain
the extra skill points. |
4 |
Know a spell outside your
normal class spheres excluding Divination |
4 |
Learn a limited use
of the Omen spell. You can cast this spell up to 2 times per adv.
(or 4 times if all Auguries or 3 times if all Portents. Does not
count as one of your spells per period) |
5 |
Learn a limited use
of the Vision spell. You can cast this spell up to1 time per adv.
(or 4 times if all Auguries, 3 times if all Portents or 2 times if both
are Omens. Does not count as one of your spells per period) |
5 |
Can cast another
spell per period |
5 |
Gain access to all
spells in another sphere. (Divination is limited to casting # of
levels of Divs = Player level per Adv.) |