| Albie | 
        Adventures, Friends & Gaming | 
      
      
        | Andy | 
        More bang for his buck, Tools and
        systems to make it easier for AM's & a return of the Legacy | 
      
      
        | Brooke | 
        Old School: Adv's and Mystery Dinners | 
      
      
        | Chris | 
        More socializing.  Movie &
        game nights | 
      
      
        | Cory | 
        More hanging out.  Less big
        events. | 
      
      
        | Malcolm | 
        The circle to have a vision/plan. 
        To become more than entertainment.   | 
      
      
        | Sean | 
        Like Malcolm, wants for the group to
        pool our resourses and accoumplish more than we could do solo.  Socal aspect of group
        also very important | 
      
      
        | Steve | 
        More time and commitment from group.
          Help with Website.  More Land events besides Advs (Festivals) | 
      
    
    We did not hear from Brian, Jamie,
    Laura, Matt H, Matt R, Matt S, Raz, Shaun, Tom & Trish.  If any of you guys would
    like to answer this questions I'd love hear it.
    Circle weekends:
    The 2nd weekend of evey month besides Dec the circle will get together for something.
      2nd weekend is the one with the 2nd Sat (not nessisarily 2nd Fri).  Head over
    to the Circle
    Calendar to take a look at which weekends they are and what we've got so far.
    2) Memberships & Circle
    Costs
    Membership, Dues & Fees
    I could write it all down again but easiler if you just go the Membership 
    page.
    Votes:
    Every memeber gets one
    Adventure Reimbursement:
    Again follow link.  This time to a new page: Adventure Rules
    Circle Debts:
    If you are paid for the current year you are elidgable to play that year.  Old debts
    do not prevent players from participating.
    Changing Circle Fiscal year:
    Still January
    What membership is everyone
    going to sign up for this year?
    
    Please drop Malcolm or I an email if
    you have a "?" above.  Thx.
    3) Characters
    Crafters: 
    Approved
    Rogues: 2 spells per
    period.  1 sphere & special ability or 2 spheres and no special ability  Approved
    New Special Ability:
    "Can cast _______ one level higher" Approved
    New Classes/New Names:
    Approved
    Master Level Classes:
    at level 13 people get 5th level spells.   At this point charcters should get a boost
    in abilities. Approved but not
    worked out yet
    Character
    Advancement: Approved
    3) Skills
    SpellCraft:
    Approved
    New rule: Skills can
    only be countered by other skills Approved
    Set a Max Skill Levels: Approved
    Only Druids can have a Direction Sence higher than 7
    Only Rogues can have a Trap or Lock Skill higher than 7
    Only Preists can have a more than 7 General
    Prayer points
    Only Mage can have a Spellcraft skill of 7 or higher
    Only Scholars, Diviners and Inquisitors can have a Truthsense skill of 7 or higher
    No player may have more that 10 points of Luck.  They also may not purchase more than
    5 points of Luck.  The remaining 5 points have to be earned during games.
    Defined what each level of
    skill does:  Approved
    See Skills section of site 
    Monsters have Powers: Approved
    Like skills these cannot be dispelled by spells (they can be countered by skills
    though).  See Undead
    for examples
    4) Weapons
    We are not switching to Ultralights.  An
    attempt may be made to create a middle ground weapon but so far I have only pulled in $15
    towards R&D.  If we want something other than the standard weapons then people
    need to chip in before the upcoming  weapon remaking session. I'm done asking for
    contributions, because 
    1) I've asked several times and 
    2) I'm happy with the old ones.  
    The ball's in your court guys.
    5) The Combat System
    Approved
    6) Calendar:  Circle Calendar 
    7) Development of a Woodland
    Barn:
    Andrew pitched this idea.  The
    area around the old troll cave has recently become the site for several woodland barns and
    mazes.  Andy proposed that we designate that area for those purposes perminently.
      There was much discussions about what to build and planning but I think a good
    place to start would be simply this.  
    If you are building a woodland barn, use that site.  Whenever possible build your
    barn/maze with the idea that the supports and such should be perminent.  Instead
    putting up strings, use 2X4's (or even 2X3's)  That way after a few years we could
    have an area that will keep becoming easier to to use and lend itself to elaboration (if
    AM does not have to deal with supports he has time/funds to build an altar, platform,
    whatever)