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Business Meeting Notes
We got a lot done last month.   There are a bunch of new changes and a revisit to who we are.  The meeting pretty much followed the What's New from last month.

1) The Group & "What do we want out of the Circle?"

What do you want most out of the Circle?

Albie Adventures, Friends & Gaming
Andy More bang for his buck, Tools and systems to make it easier for AM's & a return of the Legacy
Brooke Old School: Adv's and Mystery Dinners
Chris More socializing.  Movie & game nights
Cory More hanging out.  Less big events.
Malcolm The circle to have a vision/plan.  To become more than entertainment. 
Sean Like Malcolm, wants for the group to pool our resourses and accoumplish more than we could do solo.  Socal aspect of group also very important
Steve More time and commitment from group.   Help with Website.  More Land events besides Advs (Festivals)

We did not hear from Brian, Jamie, Laura, Matt H, Matt R, Matt S, Raz, Shaun, Tom & Trish.  If any of you guys would like to answer this questions I'd love hear it.

Circle weekends:
The 2nd weekend of evey month besides Dec the circle will get together for something.   2nd weekend is the one with the 2nd Sat (not nessisarily 2nd Fri).  Head over to the Circle Calendar to take a look at which weekends they are and what we've got so far.

2) Memberships & Circle Costs
Membership, Dues & Fees
I could write it all down again but easiler if you just go the Membership  page.

Votes:
Every memeber gets one

Adventure Reimbursement:
Again follow link.  This time to a new page: Adventure Rules

Circle Debts:
If you are paid for the current year you are elidgable to play that year.  Old debts do not prevent players from participating.

Changing Circle Fiscal year:
Still January

What membership is everyone going to sign up for this year?

Albie Base Member
Andy Full Member
Brian   ?
Brooke Full Member
Chris Base Joint Member
Cory Base Joint Member
Jamie   ?
Laura   ?
Malcolm Full Member
Matt H   ?
Matt R Negotiable Member
Matt S Base Joint Member
Raz   ?
Sean Base Member
Shuan   ?
Steve Full Member
Tom   ?
Trish Base Joint Member

Please drop Malcolm or I an email if you have a "?" above.  Thx.

3) Characters
Crafters: 
Approved

Rogues: 2 spells per period.  1 sphere & special ability or 2 spheres and no special ability  Approved

New Special Ability: "Can cast _______ one level higher" Approved

New Classes/New Names: Approved

Master Level Classes: at level 13 people get 5th level spells.   At this point charcters should get a boost in abilities. Approved but not worked out yet

Character Advancement: Approved

3) Skills
SpellCraft:
Approved

New rule: Skills can only be countered by other skills Approved

Set a Max Skill Levels: Approved
Only Druids can have a Direction Sence higher than 7
Only Rogues can have a Trap or Lock Skill higher than 7
Only Preists can have a more than 7 General Prayer points
Only Mage can have a Spellcraft skill of 7 or higher
Only Scholars, Diviners and Inquisitors can have a Truthsense skill of 7 or higher
No player may have more that 10 points of Luck.  They also may not purchase more than 5 points of Luck.  The remaining 5 points have to be earned during games.

Defined what each level of skill does:  Approved
See Skills section of site

Monsters have Powers: Approved
Like skills these cannot be dispelled by spells (they can be countered by skills though).  See Undead for examples

4) Weapons
We are not switching to Ultralights.  An attempt may be made to create a middle ground weapon but so far I have only pulled in $15 towards R&D.  If we want something other than the standard weapons then people need to chip in before the upcoming  weapon remaking session. I'm done asking for contributions, because
1) I've asked several times and
2) I'm happy with the old ones. 
The ball's in your court guys.

5) The Combat System
Approved

6) Calendar:  Circle Calendar

7) Development of a Woodland Barn:
Andrew pitched this idea.  The area around the old troll cave has recently become the site for several woodland barns and mazes.  Andy proposed that we designate that area for those purposes perminently.   There was much discussions about what to build and planning but I think a good place to start would be simply this. 
If you are building a woodland barn, use that site.  Whenever possible build your barn/maze with the idea that the supports and such should be perminent.  Instead putting up strings, use 2X4's (or even 2X3's)  That way after a few years we could have an area that will keep becoming easier to to use and lend itself to elaboration (if AM does not have to deal with supports he has time/funds to build an altar, platform, whatever)

 

Notes:
Last Edit:
3/6/03

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