Albie |
Adventures, Friends & Gaming |
Andy |
More bang for his buck, Tools and
systems to make it easier for AM's & a return of the Legacy |
Brooke |
Old School: Adv's and Mystery Dinners |
Chris |
More socializing. Movie &
game nights |
Cory |
More hanging out. Less big
events. |
Malcolm |
The circle to have a vision/plan.
To become more than entertainment. |
Sean |
Like Malcolm, wants for the group to
pool our resourses and accoumplish more than we could do solo. Socal aspect of group
also very important |
Steve |
More time and commitment from group.
Help with Website. More Land events besides Advs (Festivals) |
We did not hear from Brian, Jamie,
Laura, Matt H, Matt R, Matt S, Raz, Shaun, Tom & Trish. If any of you guys would
like to answer this questions I'd love hear it.
Circle weekends:
The 2nd weekend of evey month besides Dec the circle will get together for something.
2nd weekend is the one with the 2nd Sat (not nessisarily 2nd Fri). Head over
to the Circle
Calendar to take a look at which weekends they are and what we've got so far.
2) Memberships & Circle
Costs
Membership, Dues & Fees
I could write it all down again but easiler if you just go the Membership
page.
Votes:
Every memeber gets one
Adventure Reimbursement:
Again follow link. This time to a new page: Adventure Rules
Circle Debts:
If you are paid for the current year you are elidgable to play that year. Old debts
do not prevent players from participating.
Changing Circle Fiscal year:
Still January
What membership is everyone
going to sign up for this year?
Please drop Malcolm or I an email if
you have a "?" above. Thx.
3) Characters
Crafters:
Approved
Rogues: 2 spells per
period. 1 sphere & special ability or 2 spheres and no special ability Approved
New Special Ability:
"Can cast _______ one level higher" Approved
New Classes/New Names:
Approved
Master Level Classes:
at level 13 people get 5th level spells. At this point charcters should get a boost
in abilities. Approved but not
worked out yet
Character
Advancement: Approved
3) Skills
SpellCraft:
Approved
New rule: Skills can
only be countered by other skills Approved
Set a Max Skill Levels: Approved
Only Druids can have a Direction Sence higher than 7
Only Rogues can have a Trap or Lock Skill higher than 7
Only Preists can have a more than 7 General
Prayer points
Only Mage can have a Spellcraft skill of 7 or higher
Only Scholars, Diviners and Inquisitors can have a Truthsense skill of 7 or higher
No player may have more that 10 points of Luck. They also may not purchase more than
5 points of Luck. The remaining 5 points have to be earned during games.
Defined what each level of
skill does: Approved
See Skills section of site
Monsters have Powers: Approved
Like skills these cannot be dispelled by spells (they can be countered by skills
though). See Undead
for examples
4) Weapons
We are not switching to Ultralights. An
attempt may be made to create a middle ground weapon but so far I have only pulled in $15
towards R&D. If we want something other than the standard weapons then people
need to chip in before the upcoming weapon remaking session. I'm done asking for
contributions, because
1) I've asked several times and
2) I'm happy with the old ones.
The ball's in your court guys.
5) The Combat System
Approved
6) Calendar: Circle Calendar
7) Development of a Woodland
Barn:
Andrew pitched this idea. The
area around the old troll cave has recently become the site for several woodland barns and
mazes. Andy proposed that we designate that area for those purposes perminently.
There was much discussions about what to build and planning but I think a good
place to start would be simply this.
If you are building a woodland barn, use that site. Whenever possible build your
barn/maze with the idea that the supports and such should be perminent. Instead
putting up strings, use 2X4's (or even 2X3's) That way after a few years we could
have an area that will keep becoming easier to to use and lend itself to elaboration (if
AM does not have to deal with supports he has time/funds to build an altar, platform,
whatever)