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Well pretty much the whole site is new to most everyone, but I'll try and keep this section up to date as the site grows and changes.

Latest Changes
While site is under construction, this is more like
"Worked on Last" but when we finish, this will be where to see what has changed recently.

Skills, Creatures and added CardMaker program under tools.

To Do List
TONS.  Let me get the main sections done and then I'll build a list of tht To Do's
One thing I would really like help with is the Histories Section.  If AM's and Players could send me blurbs about the Adv's they've run or played on it would be a big help.  Also I plan on making each Adv title a link to a page about that Adv.  The page will have all the runes and the speak with's on it as well as any other text the AM's wish to put up there.  The runes and spirits alone would be a great help to AM's looking to get a feel for a specific spirit or get some ideas for plots.

In Need of Circle Approval
Crafters

Rogues - The spells per period/# spheres/special abilty issue. See the Note

Any of the classes that gain "Can cast _______ spells 1 level higher than their otherwise maximum spell casting level."
They are:   Defender, Theif, Relic Hunter, Journeyman, Woodsman/woman, Healer, Meduim, Excorsist, Panthiest, Antiquarian, Sage, Destroyer, Duelist.

New Classes - Brawler, Relic Hunter, Panthiest, Defender, Antiquarian, Sage, Destroyer, Duelist

Class Name Changes - Guardian (used to be Defender), Bard(Used to be Chronicler), Battle Mage (Used to be Destroyer)

Alot of tweeks to various classes - too many to mention, but they could use a looking over

Spellcraft Skill

Prayer Spells need Prayer Dispells

Max Skill Level by Class - Since Rogues were the only classes that could have a trap or lock use greater than 8, I thought why not apply that logic to the other skills;

Defining Skills powers by Level - Again like trap, lock and prayer I figured that the better one is in skill the better they could work that skill

Negate Attack vs Neutralize Weapon - These spells have been named backwards for years.  Negate attack sounds like it blocks a single attack but it has meant blocks all attacks.   Neutralize weapopn sounds like it make a weapon useless for a combat but has been stops just one attack.  I flipped them so they do what they sound like they should do.  Now Negate Attack is "blocks first strike".  Neutralize Weapon is "blocks all hits"

and
The Whole Combat System!!!!!!!!

 

Notes:

  The Mithril Circle bd10298_.gif (1127 bytes) FallenStar bd10298_.gif (1127 bytes) Characters bd10298_.gif (1127 bytes) Combat bd10298_.gif (1127 bytes) Magic bd10298_.gif (1127 bytes) Skills & Virtues bd10298_.gif (1127 bytes) Spirits bd10298_.gif (1127 bytes) Creatures bd10298_.gif (1127 bytes) Treasure bd10298_.gif (1127 bytes)
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