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Avoidance

Metaphysical

Healing

Divination

LEVEL 1:  

Analyze Death   Allows caster to determine how a corpse was slain and what is needed to return it to life.

Detect Curse 1   Shows the existence, nature, and area of effect of an active curse.

Empathic Healing   Allows the transfer of up to 4 HP from one character to another. This must be voluntary.  The caster must either be the provider of health or the recipient.  The spell cannot transfer hit points from between two other people.  This spell requires the caster to be in physical contact with the other person

Heroism   Gives recipient 2 extra temporary HP, which are internalized. Thus, they cannot be affected by Destroy Magic. It remains in effect for the duration of one spell period, minus any accumulated damage, non-overlapping.

Know Curse 1   Tells the function, type and method for removing a curse.

Protection vs. Undead 1   Protects character from one attack from any undead, but does not include major special magical powers.

Slow Poison   Slows the HP loss by 3/4 from any poison.

LEVEL 2:  

Animate Dead   Allows caster to animate one corpse into a mindless zombie, which will follow simple instructions for 2 hours.

Cure Light Wounds   Heals 2 HP of damage previously taken, up to the characters maximum potential HP.  If the caster is healing someone other than him or herself, they must be touching that person.

Know Toxin   Detects the presence of a poison or disease in a small area of 5' by 5'. This spell also shows the effects and name of the malady as well as the level of the venom’s lethalness.

Neutralize Poison   Halts the damaging effects of a poison for 1 week (adventure).

Protection vs. Undead 2   Protects against physical attacks from one undead for 1 combat.

Purify Water   Purifies water for possible use in spells or rituals.

Remove Curse 1   Provides the magic power to remove a Level 1 curse, providing the curse's causal conditions have been eliminated.

LEVEL 3:  

Cure Medium Wounds   heals up to 4 HP of previously taken damage.   If the caster is healing someone other than him or herself, they must be touching that person.

Cure Poison   Completely cures an individual of any poison.

Undead Scourge 1   Dispels or destroys undead, to a maximum of 6 total HP of damage. This spell can be spread to do ½ damage to up to 5 undead.

Heroism 2   Grants 4 extra temporary HP, which are internalized. Thus, they cannot be affected by Destroy Magic. It remains in effect for one spell period, minus any accumulated damage, non-overlapping.

Holy Water   Creates pure\holy water for use in Temple scrying pools or other Faith orientated ceremonies.

Know Curse 2   tells the exact nature, means to remove, creator, and reasoning behind a curse.

Multiple Curing   Allows 2 HP of healing energy to be bestowed on multiple players, to a maximum of 4. The caster must touch each person being healed within a minute from the time of casting.

Remove Curse 2   Provides the magic power to remove up to a Level 2 curse, providing the curse's causal conditions have been eliminated.

Sanctuary   Prevents a soul from being able to be consumed by undead for one spell period.

LEVEL 4:  

Cure Disease  Cures any one mundane disease.

Cure Serious Wounds   Heals up to 8 HP of previously taken damage.   If the caster is healing someone other than him or herself, they must be touching that person.

Undead Scourge 2   Dispels or destroys undead, doing 12 total HP of damage to them. This spell can be spread to do ½ damage to up to 5 undead.

Raise Dead   Brings a dead character back to life if cast within 1 day of death. Does not drain any of the dead characters life essence.

Remove Curse 3   Provides the magic power to remove up to a Level 3 curse, providing the curse's causal conditions have been eliminated.

Repel Undead   Repels all minor undead for ½ hour. Makes it unlikely that a major undead will attack. If that major undead attacks, the character will have their effective armor class raised by 2 colors in fighting that creature.

Scrying Pool   Allows the caster to see visions of the future or past in a sanctified pool of water for a short duration, focusing on one event.

LEVEL 5:  

Absolute Curing   Cures all feeblemindedness, natural sickness, poisons, as well as cures vision and hearing problems.  If the caster is curing someone other than him or herself, they must be touching that person.

Absolute Healing   Heals 16 points damage previously taken, up to the characters maximum potential HP.  If the caster is healing someone other than him or herself, they must be touching that person.

Cure Magical Disease   Cures any mundane disease or a specific magical disease but to be completely effective the caster must have knowledge of how to combat the magical ailment, or its origins, and may need medicinal components.

Undead Scourge 3   Dispels or destroys undead, doing 18 total HP of damage to them. This spell can be spread to do ½ damage to up to 5 undead.

Holy Relic   Creates a permanent holy artifact of the Healing sphere, when cast in conjunction with the desired spell.

Quest   Allows a character to invoke the muses and cause the creation of a specific quest for himself.

Remove Curse 4   Provides the magic power to remove up to a Level 4 curse, providing the curse's causal conditions have been eliminated.

Resurrection   This spell brings back 1 dead creature from the clutches of death, providing that the entire body is present. Any missing parts of the body will either cause the spell to fail, or the revived creature will be missing those body parts. This spell will cause the draining of life energy from the revived creature to rebind his or her essence.

Super Heroism   Grants 8 extra, temporary HP that are internalized. Thus they cannot be affected by Destroy Magic. It remains in effect for the duration of one spell period, minus any accumulated damage, non-overlapping.

Undead Shroud   Prevents undead from locating or attacking a character for ½ hour.

 

Notes:


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