Bendith Y Mamau Puzzles
The bendith y mamau are a cross breed
race between elves and goblins. These beings possess some of the best of
both races; the keen hunting instincts of the goblin, and the sharp
intellect of the elf, the physical savage might of the goblin and the
magical prowess of the elf. Travelers should stay clear of these violent,
There are many types of nymphs that inhabit the world but one common trait is that when they weep their tears form gemstones. These stone tears allow mortals to commune with the element of the natural world that the nymph is connected to. These gems may be utilized for communing with nature or exchange for 4 copper pieces. Like must faerie treasures a curse is incurred if a person carries more than one Nymphís Tear from a single cache.
Dryad Tears are emerald, crystalline gems that are found on the trunks of Dryad trees. These gems allow their possessor to commune with the natural world and perceive the land as dryads do. The purpose for the dryads creating these strange gems is not to hoard treasure, as so many other races do, but instead to create a device of empathy and understanding.
Nereid Tears are shed by nymphs of the deep. They are blue in color and found near water sources where the Nereids surface and weep. The tears can be sold for a few coppers or used to evoke a Commune with Water spell. This enchantment allows the evoker of a Nereid Tear to gain a mystical sense of waters, wetlands, or items of water elemental magics.
Oread Tears are created by the weepings of grotto nymphs that dwell in the earth. These small brown gems are left on stone outcrops and on rock walls. Oread Tears are semi-precious stones that hold a Commune with Earth spell that allows the evoker to commune with an area of land, sense things buried in a small area or get a feel for items infused with elemental earth energies.
There is a rarer type of Nymph Tears, known as Spirit Tears. These gems are clear or opaline in color and allow the possessor to commune with the spiritual world. The possessor can see what the spirits of the land perceive. These gems are believed to be created by the spirits of deceased nymphs.
There are other types of nymphs, such as Slyphs, Napaeae or Firesprites, that produce such tears with a power to commune held within them. Each Nymphs Tear communes with a different primal force. The color scheme is as follows:
- Commune with Nature
While most of the assumptions of why dwarves come to the surface are unproven, one fact is known. Dwarves journey to the surface on moonless rainy nights to leave nuggets of golden ore in caches on the surface world. These caches are used by the dwarven spirits during Surface Time so that the surface walker may buy supplies and goods in human towns. Each nugget is worth 1 SP exactly. To mark the site of the cache the dwarves balance a column of rocks known as Standing Stones. The caches of nuggets lie under a rock within 10' of the Stand Stone. To deter humans from pilfering these caches of nuggets dwarves occasionally place within these caches a lump of Fools Gold. These lumps of false gold have no worth what so ever and are at times enchanted by dwarves with a metallurgic spell that turns 1 to 5 silver coins to copper coins. Dwarves have an innate ability to recognize Fool's Gold. Detect Curse magic will not reveal the presence of enchanted Fool's Gold.
Long ago, the trees
themselves had masters who stalked the forest. These were known as the Ents.
They were generous beings to any who treated their charges with
consideration. They had only one sworn enemy, Arboleth. The God of the
Goblinkind hated the Ents, seeing there resemblance as a vicious slight to
himself. He commanded his hordes to seek out and destroy the tree-beings. In
time the number of Ents dwindled until all thought they were extinct.
Instead they have hidden themselves, appearing as ordinary trees. Quietly
they have nursed their hatred of the Dark Arboleth.
Fey sticks are a strange
plant-like growth found in various places in the forests of the Shadowlands.
They are magical in nature, as they seem to draw some of the magic essence
of the area into themselves. Also, they tend to extract power from any local
magical focal point, and react accordingly, i.e. take some of that resident
power into themselves. This flexible power absorption is manifest in the
different colors of the fey sticks themselves. Each of the various colors of
the fey sticks usually represents a different and basically consistent
power, although there have been isolated cases of different power effects
from similar colored sticks. For these reasons, fey sticks are greatly
prized by both wizards and alchemists, who will usually pay for any fey
stick that a wandering adventurer may bring back to town. However, there is
a danger to taking the fey sticks from their places. The Druids of
Fallenstar have discovered that any human who takes more than one fey stick
of the same color is usually afflicted with a random curse. This curse also
renders the magic of the fey sticks useless, and negates their salvage
value. Therefore, all wise adventurers and botanists should never be too
greedy and try to take more than one stick of and one color.
Effects of Fey Sticks:
These are the "known" effects of the commonly found fey sticks of the Fallenstar local.
Red Fey Sticks: Red fey sticks are known for their use in creating potions and spells that have to do with the flesh. They are most commonly turned into healing potions by the Alchemists guild, but oftentimes will be used in other flesh altering forms by the mage's guild... polymorphing for instance.
Green Fey Sticks: Green fey sticks have demonstrated two separate powers. First, some of them are best used in magics that hide things. They are very useful in creating ink for Doppleganger spells, or camouflage spells such as invisibility. Their second power is used in growth or plant based spells. It is nearly impossible to tell which of the powers is latent in a green fey stick, but both are considered valuable.
Orange Fey sticks: Orange fey sticks are used in poison based magics, while the mushroom is not poisonous to the touch it can be used to formulate lethal posions. It has also been said that they may be used concoct cures for venoms and poisons.
Gold Fey sticks: Gold Fey sticks were discovered by Chells in 396 AF but their sphere of influence has yet to be determined.
Blue Fey Sticks: Blue fey sticks are usually used in any type of water based magics, although some mages have found ways to manipulate them into yielding some minor air influencing spells.
Purple Fey Sticks: Purple fey sticks are the most malleable of the various colors, and can be used in most power based spells potions and inks. Very few types of magic cannot be accomplished using the purple fey sticks.
Gray Fey Sticks: Gray fey sticks are prized by battle mages of all denominations, for they are very effective in evoking the powerful area effect damage spells that these wizards rely on. Their second sphere of influence is stone magics.
Yellow Fey Sticks: Yellow fey sticks are often used in magics that effect spirits or undead, although they are only able to effect the weakest of the dead. They are much more effective in spiritual or divinatory magics.
Pink Fey Sticks: Pink fey sticks are used in many types of wound inducing magics. Most of the time, battle magic type spells that effect the flesh are derived from this type of fey stick.
Black Fey Sticks: Black fey sticks are infused with a number of powers, most of which are used by less scrupulous mages and alchemists. Black fey sticks are used in controlling and creating some types of undead, and can be extremely useful in the use of curses and cursed magic. Very little else is known about their use, for they are dangerous to the person owning them as well as the person studying them, for their magic tends to "leak" into the world. It is speculated that the Fairy may have used the black fey sticks to effect the curse upon the Goblins that polymorphed them into the now famous amulets retrieved last year by various adventurers.
Silver Fey Sticks: Silver fey sticks are infused with potent magics having to do with illusions, and gateways. These fey sticks are readily covetted by Deceivers to improve their illusionary magics, or to smith their deceptive magic items. They also can be used by mages or scholars, who wish to travel to, or gain protection from other planes. Their prescence near magic mirrors are said to improve the mirrors scrying powers. It is said that the silver fairy ring and its fey sticks are the most sacred to the fairies, and the fey sticks and their mushrooms must not be taken without the permission of the fairies. The fairies are so protective of this ring, because it is a direct portal to the Fairy Queen's court in Eidenhomme.
When spring has come and
all is puddle-luscious, the wee children of the Fay will dance around the
first born seedlings that have sprouted up. They will weave protective
magics on them so to keep them from being trod upon and eaten by the forest
animals. When the tree outgrows the magic shielding the spell will break
leaving the magical residue of Tears.
Runesticks are magically
crafted items that carry a potent charge of energy. This energy remains
stored by a binding formula that links it to runes written on the stick.
When the runes are translated and read in a language understood by the
finder, the magic energy of the stick is released, thus performing the
intent of the creator. Runesticks are dangerous items, for in order to
understand what their purpose is, one must activate the charge. Most types
of identification spells seem to fail when attempted upon a runestick. The
magic of the runestick is sometimes recharged after a suitable period of
time, though this is not necessarily the case. The runesticks are also
repositories of both good and harmful magic energies.
Many travelers are both surprised and thrilled to stumble upon the markings of a rune of treasure, for they known that somewhere within a short radius of the rune is a small container with treasure in it. Unless another person has already plundered the little treasure horde, it is there for the taking. The hordes have never been known to be trapped in any way and usually hold 3-5 Copper Pieces worth of treasure. The marking of a treasure appears as a large triangle made up four smaller triangles.
Leprechaun cakes are a
strange commodity found scattered about any magic wood. They are baked by
the Leprechaun, who are the most reclusive of the Fairie races by nature,
though the Dwarves are rarer and less frequently spotted. Leprechauns bake
the cakes with some small cryptic message or map within. These messages will
lead the reader to a small treasure of 3 Copper Pieces. The
treasure can be freely taken by whoever finds it. The cakes are meant to be
eaten and are fairly good energy sources for travellers, except for those
who have lack the ability to digest certain sweets. On each cake is a single
magic candle. This magic candle is used at a later time to complete the
bargain that the Leprechaun force upon those who take their cakes and
treasure. Those who take three cakes (each time) are required to go to a
place of power and perform the ritual of the Leprechaun. During this ritual,
the person must name one of his companions. This companion will automaticly
lose whatever the treasure the invoker performing the ritual and having the
three candles. Needless to say, this can be a frustrating and angering
experience, and has been the cause of many a fight or duel between former
friends within the town. However, it does motivate adventurers to find as
many cakes as they can to make sure that they are on the giving end of the
Ritual of the Leprechaun, as well as create a good black market for the
unused magic candles. For the one who finds cakes and performs the ritual
wins on both ends. Money changers are very fond of this bargain of the
Leprechaun, for it throws many otherwise successful travellers into instant
debt, thus providing an easy opportunity for them to make money in interest.
Leshy are woodland faerie
closely related to Gnomes and Booka. They hide their treasures in dry
gourds. Inside the gourds are 1 Silver Piece and sometimes
they also a contain leshy spell word that gives a minor trick or a treat and
on rare occasions a Word of Power. Much like their gnomish cousins, the
prescence of these gourds is indicated by a treasure rune. Their treasure
runes are left an rocks and look like a L with a diamond.
The silver seeds of Eidenhomme are the mysterious nut of the silver trees that thrives in the faerie realms. These trees are mutated specimens that were from the original wild species that once flourished near the Saarden Forest before the Great Sundering. True to their heritage in the normal world, these seeds fall from their faerie trees into the world at large, when the barriers between the realms are weakened. The seeds are revered by alchemists, wizards, and farmers alike, for the seeds house a special fairy magic that can be used in the traffic of any of the above craftsmen. They sell for up to 1 Sivler Piece.
There have been a variety
of sprite shells discovered over the years. Scholars believe that these
types are actually different water fay treasures but humans canít tell the
difference, so simply lump them together into the category of Sprite Shells.
One type of shells offers variable affects upon evocation much like
runesticks. Others have been fist-sized clamshells containing blue gems.
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