Spell Upgrades All characters can upgrade their spells when they reach the level where they can cast higher magic (For Example - if a character playing a Healer class has the spell Slow Poison and reaches 4th Level then the character can upgrade that spell to Neutralize Poison because both spells are in the Cure Poison category). The cost to upgrade a spell is 5 SP, half the cost of buying a new spell. A character can buy only one upgrade per year. If the character does not use this upgrade slot that year they can upgrade multiple spells some other year. The character may carry these unused upgrade slots over indefinitely. Below is a list of spell categories in their appropriate spheres. Healing Toxin Prevention- 1) Slow Poison 2) Neutralize Poison or Know Toxin 3) Cure Poison 4) Cure Disease 5) Cure Magical Disease Undead Protection - 1) Protection vs Undead I 2) Protection vs Undead II 3) Dispel Undead I 4) Dispel Undead II or Repel Undead 5) Undead Scourge or Dispel Undead III Healing - 1) Empathic Healing or Negate Attack 2) Cure Light Wounds 3) Multiple Curing or Cure Medium Wounds 4) Cure Serious Wounds 5) Absolute Healing Remove Curse - 2) Remove Curse I 3) Remove Curse II and up Corpse Spells - 2) Animate Dead, 4) Raise Dead, 5) Resurrection Sancitifing - 2) Purify Water 3) Holy Water 4) Scrying Pool 5) Holy Relic Heroism- 1) Heroism I 3) Heroism II 5) Heroism III Information Communication - 2) Tongues 4) Ancient Tongues Curse Knowledge - 1) Know Curse 1 or Detect Curse 2 3) Know Curse 2 or Detect Curse 2 Know Symbol - 1) Know Rune 2) Know Glyph 4) Know Sigil Magic Detection - 1) Detect Magic 1 or Detect Power 2) Know Spell 3) Detect Magic 2 4) Detect Magic 3 5) Detect Magic 4 Time Perception - 1) Second Sight 2) Limited Retrocognition or Clairaudience 3) Death Lights 4) Precognition, Clairvoyance or Retrocognition Divinations - 1) Augury 2) Portent 3) Omen 4) Vision 5) Prophecy Direction Spells - 2) Find the Path 3) Tracking 4) Locate Object Identify- 1) ID Alchemical Items and Components 2) Identify I 3) Identify II Know Past- 1) Know History 3) Know Lore 4) Psychometry 5) Know Legend Threat Detection- 1) Detect Trap 2) Know Toxin Metaphysical Create Magical Trap - 1-4 Dispel Magic - 1-5 Detect Spirit - 1-5 Disenchant - 1-4 Spirit Communication - 1) Seance or Detect Spirit 2) Speak w/ Spirit 3) Speak w/ Dead, Possession, or Spirit Writer 4) Protected Speak w/ Spirit Create Symbol - 2) Create Rune 3) Create Glyph 5) Create Sigil Erase Symbol - 2) Erase Rune 3) Erase Glyph 5) Erase Sigil Spirit Control - 3) Poltergeist or Possession 4) Spirit Binding or Spirit Quest Destroy Magic Symbol- 2) Erase Rune 3) Erase Glyph 5) Destroy Sigil Create Magic Symbol- 2) Create Rune 3) Create Glyph 5) Create Sigil Philter- 1-5 Exorcism- 1-4 Spirit Shield- 1-5 Telepathy- 1) Thought Transfer 2) Calm or Hypnotism 3) Hypnotic Pattern Conjuring- 1) Summon Item 1 2) Knock 3) Summon Item 2 4) Summon Item 3 Mask Auras- 1) Mask Aura I 2) Mask Aura II Aura Sight- 1) Detect Aura 3) Penetrate Aura Avoidance Sleep- 1) Trance 2) Sleep I 3) Sleep II Emotion Control- 2) Fear 3) Fear II Barricade- 1-5 Protective Auras- 1) Armor I 2) Armor II 3) Armor III 4) Wraithform Travel Spells- 1) Run 2) Teleport I 3) Teleport II 4) Jumping Graves Damage Shield- 1-5 Dispel Magic 1- 1-5 Spell Shield- 1- 5 Neutralize Weapon- 1- 5 Magic Protection- Aura of Protection 1- 4 5) Eldritchform Remove Trap- 1- 5 Unlock- 1- 5 Destroy Magic- 1- 5 Traps- 1) Detect Trap & Locks 2) Remove Trap I 3) Remove Trap II Doppler- 2) Time Doppler 3) Doppleganger Concealment- 3) Pass Without A Trace 4) Hidden Pathway or Obscure Object 5) Conceal Object Battle Damage Shield- 1-5 Protective Auras- 1) Armor I 2) Armor II 3) Armor III 4) Wraithform Spell Shield- 1- 5 Neutralize Assault- 1) Neutralize Weapon 1 Neutralize Weapon 2 3) Neutralize Attack Damage Barrier- 1-5 Barricade- 1-5 Melee Spells- 1) Weapons Strike 2) Rage 3) Duel 4) Shackle 5) Arena Magic Protection- Aura of Protection 1- 4 5) Eldritchform Spell Strike- 1-5 Enchant Weapon- 1-5 Curse- 1-5 Enchant Armor- 1-5 |