Spell Upgrades

All characters can upgrade their spells when they reach the level where they can cast higher magic (For Example - if a character playing a Healer class has the spell Slow Poison and reaches 4th Level then the character can upgrade that spell to Neutralize Poison because both spells are in the Cure Poison category). The cost to upgrade a spell is 5 SP, half the cost of buying a new spell. A character can buy only one upgrade per year. If the character does not use this upgrade slot that year they can upgrade multiple spells some other year. The character may carry these unused upgrade slots over indefinitely. Below is a list of spell categories in their appropriate spheres.

Healing

Toxin Prevention- 1) Slow Poison 2) Neutralize Poison or Know Toxin 3) Cure Poison 4) Cure Disease 5) Cure Magical Disease

Undead Protection - 1) Protection vs Undead I 2) Protection vs Undead II 3) Dispel Undead I 4) Dispel Undead II or Repel Undead 5) Undead Scourge or Dispel Undead III

Healing - 1) Empathic Healing or Negate Attack 2) Cure Light Wounds 3) Multiple Curing or Cure Medium Wounds 4) Cure Serious Wounds 5) Absolute Healing

Remove Curse - 2) Remove Curse I 3) Remove Curse II and up

Corpse Spells - 2) Animate Dead, 4) Raise Dead, 5) Resurrection

Sancitifing - 2) Purify Water 3) Holy Water 4) Scrying Pool 5) Holy Relic

Heroism- 1) Heroism I 3) Heroism II 5) Heroism III

Information

Communication - 2) Tongues 4) Ancient Tongues

Curse Knowledge - 1) Know Curse 1 or Detect Curse 2 3) Know Curse 2 or Detect Curse 2

Know Symbol - 1) Know Rune 2) Know Glyph 4) Know Sigil

Magic Detection - 1) Detect Magic 1 or Detect Power 2) Know Spell 3) Detect Magic 2 4) Detect Magic 3 5) Detect Magic 4

Time Perception - 1) Second Sight 2) Limited Retrocognition or Clairaudience 3) Death Lights 4) Precognition, Clairvoyance or Retrocognition

Divinations - 1) Augury 2) Portent 3) Omen 4) Vision 5) Prophecy

Direction Spells - 2) Find the Path 3) Tracking 4) Locate Object

Identify- 1) ID Alchemical Items and Components 2) Identify I 3) Identify II

Know Past- 1) Know History 3) Know Lore 4) Psychometry 5) Know Legend

Threat Detection- 1) Detect Trap 2) Know Toxin

Metaphysical

Create Magical Trap - 1-4

Dispel Magic - 1-5

Detect Spirit - 1-5

Disenchant - 1-4

Spirit Communication - 1) Seance or Detect Spirit 2) Speak w/ Spirit 3) Speak w/ Dead, Possession, or Spirit Writer 4) Protected Speak w/ Spirit

Create Symbol - 2) Create Rune 3) Create Glyph 5) Create Sigil

Erase Symbol - 2) Erase Rune 3) Erase Glyph 5) Erase Sigil

Spirit Control - 3) Poltergeist or Possession 4) Spirit Binding or Spirit Quest
6) Punish Spirit 7) Free Spirit 8) Enslave Spirit

Destroy Magic Symbol- 2) Erase Rune 3) Erase Glyph 5) Destroy Sigil

Create Magic Symbol- 2) Create Rune 3) Create Glyph 5) Create Sigil

Philter- 1-5

Exorcism- 1-4

Spirit Shield- 1-5

Telepathy- 1) Thought Transfer 2) Calm or Hypnotism 3) Hypnotic Pattern
4) False Divine Message

Conjuring- 1) Summon Item 1 2) Knock 3) Summon Item 2 4) Summon Item 3

Mask Auras- 1) Mask Aura I 2) Mask Aura II

Aura Sight- 1) Detect Aura 3) Penetrate Aura

Avoidance

Sleep- 1) Trance 2) Sleep I 3) Sleep II

Emotion Control- 2) Fear 3) Fear II

Barricade- 1-5

Protective Auras- 1) Armor I 2) Armor II 3) Armor III 4) Wraithform
5) Invulnerability

Travel Spells- 1) Run 2) Teleport I 3) Teleport II 4) Jumping Graves

Damage Shield- 1-5

Dispel Magic 1- 1-5

Spell Shield- 1- 5

Metamorph- 1) Metamorph I 2) Metamorph II 4) Metamorph III

Neutralize Weapon- 1- 5

Magic Protection- Aura of Protection 1- 4 5) Eldritchform

Remove Trap- 1- 5

Unlock- 1- 5

Destroy Magic- 1- 5

Traps- 1) Detect Trap & Locks 2) Remove Trap I 3) Remove Trap II
4) Remove Trap III 5) Remove Trap IV

Doppler- 2) Time Doppler 3) Doppleganger

Concealment- 3) Pass Without A Trace 4) Hidden Pathway or Obscure Object 5) Conceal Object

Battle

Damage Shield- 1-5

Protective Auras- 1) Armor I 2) Armor II 3) Armor III 4) Wraithform
5) Invulnerability

Spell Shield- 1- 5

Neutralize Assault- 1) Neutralize Weapon 1 Neutralize Weapon 2 3) Neutralize Attack

Damage Barrier- 1-5

Barricade- 1-5

Melee Spells- 1) Weapons Strike 2) Rage 3) Duel 4) Shackle 5) Arena

Magic Protection- Aura of Protection 1- 4 5) Eldritchform

Spell Strike- 1-5

Enchant Weapon- 1-5

Curse- 1-5

Enchant Armor- 1-5