The Clan Crusades
The time of the clans 
was upon the water children during Age of Kingdoms. Threats to the sovereignty 
of the water children grew larger than solitary families could withstand. 
Families began to band together into larger clan groups. The clans offered 
individual water families protection but imperiled water children as a race. The 
dividing of the race along clan lines greatly increased tensions amongst 
conflicting factions. Throughout the era of the clans, battles frequently 
erupted between feuding families. Most often these were small scale or 
short-lived melees but at the end of the clan era a large-scale war broke out 
drawing all the water clans.
The Clan Crusades began when various kingdoms sought alliances with the powerful 
water clans. The monarchs coveted the innate mystical abilities of the water 
children and in trade for offered the newly allied clan a title of nobility as 
well land grants or trade rights. It was a time heretofore of unknown wealth and 
power for the water children. They changed from bands of primitive nomads to 
political giants. There was even a pair of water kingdoms founded in this era. 
The kingdoms of Grail and Harquist were formed when two clans overthrew their 
allied monarchs and declared their clan chiefs to be the new sovereign of those 
territories. 
Clans vied for the most lucrative colonization rights, trade deals, and 
territories. They undermined alliances between monarchs and rival clans using 
sabotage, espionage, abductions, and even assassinations. As the competition for 
these royal alliance increased, so did the covert, and eventually overt, 
antagonism. 
When these subversive tensions rose to the surface, the Clan Crusades exploded. 
Entire clans were exterminated. Noble clans were torn from their seats of power 
by jealous rivals, kingdoms collapsed, and the blood of the water children 
stained the countryside until many kingdoms united to terminate their 
troublesome alliance with the now pariah water children. The monarchs forcibly 
put down the clan uprisings and enforced the peace between the clans. The 
majority of the clans retreated from political positions. Some were too 
dangerous and potent to control and were exiled from the coalition of kingdoms. 
Only a dozen or more clans maintained their noble titles and it was these noble 
families that would in generations hence, during the Age of Empires, build the 
noble houses, which ultimately would be winnowed down to the Five Houses of 
Water.