Events of Fallenstar: Elemental Wars - Water
The 6th Day of Longlight
The town bustles with
preparations for the Sprites Festival celebration of the Heroes Feast. Today,
Fallenstar honors some of its own heroic citizens. The Favored of Fallenstar
have been invited to a feast at the Jack O’Lantern Pub to pay tribute to
Mathellyn and Chells for vanquishing a dark spirit several years past. Tonight
they shall tell their tale and others favored citizens will be coaxed to join in
with their own stories of the tragedies and travails they endured to keep
Fallenstar safe and whole.
Time and Order have much been on the lips of the town’s residents for in last
year the brave adventurers of this town found themselves embroiled in several
quest with these common themes.
Chells, Mathellyn, Raith, and Thomas found themselves flung forward through time
to an alien and horrific Age of Order. In this yet to come era, they found that
a conclave of mages, known as the Cabal, had harnessed the powers of Order to
rescue themselves and their town from a hoard of ravaging demons. Unfortunately,
the Cabal had not stopped there. After the demons fell before their army of
golems and geodesic Avatars of Order, the Cabal began to wipe out the undead,
then the goblins, then the sprites, then the fay, then human spell-casters. In
the end, the Cabal had cleansed the world of almost all magics except those
drawn directly from the wellspring of Order. The common folk in this world were
miserable folk whose lives were endless structure, production, and toil. They
were in constant fear of the Cabal’s cleansings and eagerly burned witches
(anyone suspected of spell-craft), so as to avoid the onslaught of the Cabal’s
golems. Their lives were so organized that even the moment of one’s death was
known and planned for and to Chells horror once you died you were simply dead!
No spirits!
Needless to say the small band of adventures thought the Age of Order to be, in
Raith’s words “No fun!” The four traveled from Neo-Fallenstar (a magically
cleansed and rebuilt version of modern Fallenstar) to Crossroads (a last refuge
of nature magics) to discover how this era had come about. Over the day they
uncovered the role that a desperate spell-caster, Kendric the Candle Mage, had
played in bring about the Cabal and Order’s rise to power. They also found
themselves allied with the last diabolic refugee of Perdition, who had thus far
avoided the Cabal’s witch-hunters. This slovenly demon called Entropy helped the
four manage to escape to the past through a combination of imprisoned magics of
the Cabal’s stronghold the Overwatch.
It remains to be seen whether the four time-weary pilgrims will be able to stop
this Age of Order from ever occurring or whether they have simply glimpsed the
horrors to come.
Another band of four found themselves faced with a time tossed terror but not
one from the future but from the dark past. Erik and Gift joined two neophyte
adventurers of Fallenstar: Cepolgara and Ligessac. The Telltaler’s archeo-locus
had unearthed remnants of the last temple of Ymir and threatened to free the
demon known as the Karan-Tal. The four were aided by the only surviving monk of
the order, A?, who had been a child apprentice at the time the temple had to be
abandoned because of the oncoming Wizard War. The four discovered that they
needed three artifacts: the Ray of Dawn, the Frost Orbs, and the Rod of Blood to
enter the lost temple and reseal the Karan-Tal prison. Through various tasks
they found the needed items excavated by the Archeo-Locus, vanquished of the
fiend before it escaped and then sealed the lost temple before it vanished once
more.
The muses also selected another band of five adventurers from Fallenstar.
Kespin, Mataar, Ex Ardesco, Auri Lee and Bear were called away from the town to
restore some of the providence of the once mighty Adaoman the Elemental Lord of
Earth. To do so the five had to bring the spirit of his final follower, Vargo
the Beloved, to his only remaining uncorrupted holy ground in Crossroads.
Long ago, there had been many such sacred sites but, over the centuries, the
Earth Lord found his followers and his holy grounds besieged by myriad enemies.
It was this war of attrition fought over ages that continually weakened
Adaoman's foothold in the mortal realm. Eventually, when the last of his shamans
was betrayed and killed, Adaoman set a plan in place to someday restore his
former power and influence.
To get into Adaoman's Sanctuary of Earth in Crossroads the five adventurers had
to overcome eight tests of virtue. Once they had passed these challenges, they
unleashed Adaoman's power to allow some of them to become an Acolyte of Earth
and forge a new holy ground near Fallenstar. The five adventurers also uncovered
the truth of the Earth Wars and began to uncover a portion of the hidden truths
behind the greater scheme of the Elemental Wars.
Now the Sprites
Festival is being celebrated in Fallenstar for the first time in years. After
the Second Fallenstar-Sprites Realm Treaty was signed and several years of
peaceful relations between the sprites and humans, Fallenstar’s Council of Four
and the Sprite Royalty decided to reenact the age-old holy day celebrating an
armistice.
Despite the renewal of diplomatic relations between the two races, tensions have
risen as of last night. Word has it that that the 5th ward, the Sprites Ward,
detected excessive amounts of water magics at the perimeter of the town wards.
It has not penetrated the town’s protective barrier but has surrounded the
entire area. Apparently, the Chancellor of Destiny has not been able to
implicate nor absolve the sprites of any blame for the deluge of hydromancy.